digiMINT: Digital Learning Lab

The DLL is currently closed due to the winter break and a move, but it is still possible to make an appointment or request material by e-mail (zml-dll does-not-exist.sdn kit edu).

The Digital Learning Lab (DLL) consists of a real and a virtual learning environment in which students can get to know the areas of application of various technologies and try them out for themselves. They can then apply the knowledge gained directly in their own lessons at school. In this video you get a 360° view of the individual stations.

In the real learning space of the DLL, student teachers can create their own projects, seminar papers and teaching materials alone or in groups at a total of five mobile stations. This station-based focus, which is dedicated to specific topics at different levels, allows prospective teachers to familiarize themselves with the content areas according to their own needs, knowledge and interests.

Teachers at KIT can also use the DLL for their courses. ZML employee Alexander Hock explains how this is possible in a field report on his seminar "Digital tools in science and technology teaching".

The room is currently located in the Pfinzgau seminar room in building 08.03 of the ZML/Language Center. In the future, the physical room will be transferred to the new InformatiKOM building around 2024.

Station 1: Video Production
Videos have been a part of teaching-learning settings for decades. In order to not only have to resort to offered and available content, prospective teachers should be equipped with comprehensive methods and techniques as well as current equipment to generate high-quality, pedagogically meaningful and technically correct (cf. TPACK model) videos profitably for their own lessons. At the same time, experienced teachers have the opportunity to apply the techniques to learners and to guide and support them in video production. Here, the station pursues the dual goal of designing the available learning and practical offerings both for the high-quality devices provided by the project and for various BYOD solutions.
Station 2: Creativity
On the one hand, this station deals with the question of how creativity arises and introduces various methods for this purpose (e.g. idea garden, mind map, visualizations, design thinking, etc.). But also the active creative production should be stimulated and enabled via 3D printing and construction or variation. In addition to an active whiteboard, on which sketches can also be planned together, the station offers far-reaching possibilities to create podcasts alone or together. The various possibilities and functional scopes of H5P are also covered here.
Station 3: Collaboration
This station focuses on various possibilities for collaborative work. Especially in the field of education, the topic of OER should be dealt with more strongly in order to be able to benefit from and participate in existing free ideas and works in later pedagogical practice. The topic "Hybrid Teaching" is also located at the station with different devices and variations. In addition, the handling of server- and software-based collaboration possibilities is to be enabled by setting up and working with LMS, CMS and KanBan systems.
Station 4: Virtual Reality and Augmented Reality
In addition to the possibility of experiencing "state of the art" VR content through current VR headsets, this station is oriented to the focus area "Content Création" and teaches, at different levels, ways to generate your own VR and AR experiences. For example, simple 360° tours can also be used in conjunction with smartphones to create a certain VR experience, or virtual escaperooms or AR content can be created with the CoSpaces software using a simple modular system.
Station 5: Internet of Things
Before this station deals with the networking and communication between objects, which is largely made possible by sensors and microcontrollers, the topic can also be experienced in a more low-threshold way. For example, the classic communication to a computer can be changed with the Makey-Makey-Board even without programming knowledge. For more experienced visitors, the station offers opportunities to tackle everyday problems with IoT solutions.

In addition to the real room, students also have access to a virtual ILIAS learning room. Those who do not yet have their own project will find concrete assignments and required equipment lists here. In addition, students receive general information, further links and recommended documents for further education. Self-learning offerings on various topics provide students with certain basic knowledge and skills. For example: What is all important when I want to write a screenplay? In addition, the course is intended to serve as a booking platform for the room, the equipment and as an intermediary for collaboration.

The goal of the DLL is not to train students as media experts or to train them to design their future lessons as digitally as possible. Rather, they should be given suggestions and opportunities to try out, design and reflect on target group-oriented, practical and future-oriented media education in low-threshold offerings that show them perspectives on how to authentically and profitably supplement their own teaching style with digital elements.

The Digital Learning Lab is part of the digiMINT project.